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Douglas
Geers
Research and Composition Objectives: The underlying goal of all my work is to pursue investigations into methods for using traditional musical instruments and new technologies (both musical and of other media) to create interesting and thought-provoking experiences for audiences of concert music and experimental performance, with a particular interest in the thematic organization of timbre. Most often, my works combine live musicians with interactive electroacoustic instruments, although I also write completely acoustic works as well as totally computer-generated ones (both live and for fixed media.) In addition, I am quite interested in immersive sensory experiences, and as a result have created many works that integrate visual media (film, video, live visual processing, dance, sculpture, drama, installation, etc.), generally preferring to work in collaboration with skilled artists in the accompanying media. However I do also perform, most often with a developing set of laptop-based instruments. To realize my works, I have employed a range of computer-based methods, most often ones using probability-driven algorithms to shape musical material (such as stochastics, Markov chains, finite state automata, and generative grammars.) I have also explored genetic algorithms, iterative processes, fractals, set operations, and neural networks. For nearly all pieces, I design and create one or more computer programs or scripts to develop my ideas, and for this I generally use either Max/MSP, C or Java programming, RTCmix, Common Music and/or OpenMusic. Text explanations of a number of the resulting compositions are available below; others are available upon request. I am also currently exploring physical control for live interactive performance, with a focus on use of wireless handheld objects, multitouch surfaces, sensors, and robotics. Publications: (Please note that listed publications do not include numerous reviews written 1994-present for a variety of publications, including Computer Music Journal, Electronic Musician Magazine, SEAMUS Journal, Array, New York Concert Review, and others.) The Brooklyn College Center for Computer Music, City University of New York. Studio report given at the 2010 ICMC. (Proceedings of the 2010 International Computer Music Conference.) Proccedings of the 2007 Spark Festival of Electronic Music and Arts. Editor. (University of Minnesota.) Spark 2007 Proceedings (large PDF file) Development of a Versatile Interactive Performance System. Discussion of Geers' Max/MSP-based composition and improvisation instrument systems (Proceedings of the 2006 International Computer Music Conference.) GeersICMC2006.PDF Proccedings of the 2006 Spark Festival of Electronic Music and Arts. Editor. (University of Minnesota.) Spark 2006 Proceedings (six PDF files) ICMC 2004. Review of the 2004 International Computer Music Conference. (SEAMUS Journal, Volume 18, No. 2, Spring 2006.) GeersSEAMUS.PDF Studios for Sound, Technology & Research, University of Minnesota. Studio Report. (Proceedings of the 2005 International Computer Music Conference.) GeersICMC2005.PDF Proccedings of the 2005 Spark Festival of Electronic Music and Arts. Editor. (University of Minnesota.) 2005 Spark Festival Proceedings (five PDF files--scroll to bottom of page.) Oblique Strategies: Explication of works Ripples and Reality House for general music scholars. (Current Musicology vol. 67-68.) GeersOblique.PDF
Performing with an Autonomous Musical Robot Composition of Tremor Transducer Building Open-Source Electronic
Music Instruments Older Projects: Follow this link for information about and/or to download my live performance instrument Hop, in one incarnation from late 2005. A page of older research (circa 1996-2001) may be found here. Selected Compositions: Laugh Perfumes: violin concerto with multimedia elements (20 minutes; 2006). MP3 PDF score notes Tremor Transducer: chamber music with live electroacoustics (15 minutes; 2004). MP3 PDF score notes Enkidu: violin and live electroacoustics (11 minutes; 2001-02). MP3 PDF score notes This work is an excerpt from the composer's 70-minute multimedia Theatrical work Gilgamesh. A short Quicktime video excerpt of Gilgamesh may be found here. Memory Dust: big band and live electroacoustics (8 minutes; 2003) MP3 PDF score notes Reality House: chamber ensemble (15 minutes; 1998) MP3 PDF score notes Ripples: 2-channel electroacoustic music (7.5 minutes; 1997). MP3 PDF code notes Twisted Pair: 8-channel electroacoustic music (2-channel mix; 6 minutes; 2003). MP3 notes Sønreel: www.sonreel.com Additional computer music and Sønreel recordings available on www.lastfm.com. |
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